Porting a game a successful as Minecraft onto the Xbox 360 may seem like a daunting task, because the hardware itself is so familiar to the user that they will spot the differences and hardcore fans will be all over you if you get one thing wrong. Minecraft is not the case however. The game is very easy to learn if you have played the PC version, however it is based off the engine that was done over a year ago, which is a time machine for many of us, and is a good thing and a bad thing. The addition of ravines and abandoned mineshafts was welcomed in the PC format and this being absent in the Xbox version makes the game feel limited on the underworld setting. However, the limitations are many and yet none at the same time. You have infinite resources to build whatever you want but you are limited by the physics system, where the game is full of "if only I could get up there" moments. You can play the game however you want but the limits are truly in the variety of items, plausible items are deliberately left out of the game. The crafting system not only sets up the item for you but makes it as long as you have the materials, which is a welcome change from the system of guessing how to make the item that you want to make. All in all this is a very successful port which lacks some of the more annoying features brought into the modern game on PC.
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